Showing posts with label tank. Show all posts
Showing posts with label tank. Show all posts

Wednesday, 14 March 2012

Stepping into LFR as a n00b tank


So you've put in the time and effort and grinded (ground?) rep and gear to the point where you have the 372 average iLevel gear. Said gear is all genuine tank, PvE gear (ie it doesn't have intellect, agility, haste or crit on it, it DOES have dodge, parry or Mastery on it, is Strength / Stamina and it's all Plate). You've put (at least) blue quality gems in all the slots and maximised your Combat Table Coverage and Stamina as much as human(oid)ly possible. You visited your friendly neighbourhood Enchanter, Leatherworker and Blacksmith to get all your enhancements, including a trip to Deepholm and Vashj'ir to visit the Therazane and Earthern Ring Quartmasters for the shoulder and Helm enchantments. And you're ready to Look For Raid. What do you need to know about tanking in Dragon Soul on LFR?

Ctrl-i and queue. The Siege of Dragonrest Temple is easier than the Madness of Deathwing, so I would suggest starting there.

First thing you need to do once you zone in is find out who the other tank is. This is pretty important information as you don't want to be wasting taunts on your fellow tank rather than the healers getting pasted. The easiest way to find out is to hit O to bring up the S(o)cial pane, and select the Raid tab. Now look for the little shield logos next to the players. There should be two, one coloured in and one outline. One of these will be next to your name, and the other person is the other tank. Don't worry about the Main / Assist designations as these are random. Once you've established who the other tank is, I like to mark myself and him to make it nice and clear who should have monsters pounding on them for eveyone involved. While everyone is still buffing up, zoning in, take the time to quickly inspect the other tank. If he's sporting a lot of 397 or greater gear, especially tier pieces, it is fairly safe to say that he is an experienced raider. Look especially for 403 weapon / trinket as this will mean that he's killed Deathwing. You can skip this step if you see a "Destroyer's End" title. If he's sporting a range of PvP gear / 346s you're going to be in a bit of trouble and you'll need to step up a bit more.

Anyway, you've got into a LFR group and you've lucked into a tank who seems to know what he's doing, let's get killing stuff. Almost all the trash is in groups of 2 or 3, see what your co-tank pulls and pick up 1 or 2 of what's left. After no time at all, you'll reach Morchok. This is one of the easiest raid bosses in the game to tank. Just go and stand right on top of your co-tank and DPS to your hearts content. If your co-tank get's 3 stacks of Crushed Armor you can taunt off and tank for a bit. When he starts channelling black blood, leg it behind one of the rocks that falls down around the edge and wait till he's done. Rinse and repeat.

Once Morchok is dead, head into the temple itself and hop on one of the dragons. Just follow everyone else. You'll either end up at Warlord Zon'ozz or Yor'sahj the Unsleeping (see below). Warlord Zon'ozz is also known as the Ping Pong boss, but it's a pretty rubbish game of ping pong on LFR mode. For the trash before the boss, pick up the Biggest mob and tank it. It's a massive tentacle. The rest of the raid should burn down the eye first and then the other smaller adds and finally your tentacle. For the boss, your co-tank will likely tank the boss and there is nothing for you to do, so just DPS as best you can. If you are tanking the boss, just tank him where he stands, on normal you have to point him at the raid and then away, but on LFR it doesn't matter much at all. I have heard it said that if the ball doesn't point at the raid it doesn't gain stacks which might mean that you don't do quite as much damage in P2 but I can't confirm or deny this. To play it safe it might be worth pointing the boss towards the raid until he spawns his Orb and then turning him around after it is out.

The next boss is Yor'sahj the Unsleeping (or the blobby boss as my raid calls him). Just kill the trash, you should group up and spread out and kill things in certain orders, but on LFR you either have a strong leader or you just muddle on. This boss is almost a 1 tank fight, so if you have strong co-tank, let him handle most of it. But watch is stacks of Void Bolt. If he gets 3, taunt the boss. Be especially wary of this if you are letting a Yellow slime through as the stacks will rise much quicker. If there is a black slime and you aren't currently tanking, pick up as many adds as possible to take them off you're squishier members.

After Zon'ozz and Yor'sahj are dead you will head up to the top of the temple and from there into the Eye of Eternity. Be wary of mass summons to the EoE, these are likely from jokers pulling you into the WotLK version of the raid. The trash for this boss is actually a bit trickier than most of the stuff we've seen so far. I always whisper my co-tank and say I'll take right, he can take left. Just pick up the group on the right and try and drag it towards the middle to help your healers get range on both of you. I say "try" and drag it, as there are a few casters around who will need silencing with something like Avenger's Shield in order to get them moving. Don't just stand in Blizzards and AoE. The last trash mob will be a big guy on his own, head for the edge ahead of the boss fight. If your co-tank is tanking this fight, there isn't a whole lot for you to do, but you can still be very useful if you keep a close eye on the DBM cooldown for Focused Anger and stand off a bit when it's almost ready, as soon as she starts casting it taunt from outside of melee range and she will immediately stop casting. Your co-tank will likely pull back immediately, just crack on with the DPS. In P2, be very wary of the ice walls (assuming you've just killed a pylon, rather than being electrocuted). She's dead, collect 250 Valor Points and hopefully go Gem and Enchant all the tasty new gear you just got. Coming soon, Madness of Deathwing half of the LFR.

Thursday, 26 January 2012

Carrying the flag

One of our main roles as a protection paladin is carrying the flag. We're pretty hard to kill, have a range of defensive cooldowns and can even help the healers out with self heals. I'm going to be talking about this from a random BG perspective so it might not all be applicable to rated BGs. This is also all from am Alliance perspective as I haven't played much horde side.

1) getting the flag. If you're in a random group, you're going to want to get across the map and nab that flag ASAP. I find the quickest way for both flag carrying maps is on the right hand side as you come out of your base. For Warsong head straight across the map and up the outdoor ramp, then through the first door you come to and drop down on the flag. This has the advantage of sometimes not dismounting you until you are right at the flag, and even if you are dismounted as you go inside, you should still easily beat anyone coming up the tunnel as you are mounted for much longer. On twin peaks I like to stick to the right and then cut across the rocks to head for the front door. While this route is longer than the direct route I find I very rarely encounter any resistance. If you have a DK with you, you can stay right and go straight through the water.

2) Flag picked up. The most important thing from now until you cap is keep your healers in LoS! Some healers are good at sticking with you and anticipating, but don't expect them to off the bat. It is better to take combat with your healers than get completely isolated and then get hijacked by a couple rogues and slaughtered.

3) Abilities. Hand of Freedom is brilliant defense against druids and mages snaring you the whole time, make sure its key is near to hand. Guardian of Ancient Kings, Divine Protection and Ardent Defender are all good for reducing incoming damage, and AD even base a free life attached, but if it's triggered you're probably in trouble anyway unless you get a lucky Lay on Hands. Avenger's shield and Hammer of Justice are great for slowing down attackers (I assuming you're glyphing dazing shield). And try get your CS / HotR hits in on anything, even pets. You want you HoPo for Words of Glory.

4) Healing. Word of Glory is a great asset. Pop wings if you can to increase the heal. Lay on Hands is the greatest free reset spell you could possibly hope for. The only thing that would make it better would be I you could cast it while incapacitated. Get the glyph and pop it if you're in trouble and isolated.

5) Beware. Don't get panicked and bubble. This will drop the flag. LoSing enemy casters is a good thing, but make sure you don't leave your healers out of sight as well.

6) Keep an eye on the enemy flag carrier. The default UI will tell you who is carrying your flag. Try target or focus them or watch your raid frames (you do have raid frames that show targets right) and when you see the EFC going down start heading for the flag spawn spot. There is nothing worse than going to all that trouble of returning a flag, only to have it recaptured because your own FC wasn't paying attention and didn't cap.

Finally when you can cap, CAP. Don't be that Guy that stands in the flag room prolonging the battle unnecessarily so that you can "farm kills". Win and requeue, the queues don't take that long, and also it's just rude.

Monday, 23 January 2012

Paladin Tank Resources

World of Warcraft is a complex game. There are necessarily a lot of abilities and nuances associated with each class and spec. If we only had three abilities it would be a pretty dull game. The downside of this is that it takes a significant amount of (at least) playtime and probably a lot of extra research to play well.

All this means that a comprehensive guide would end up being more like a user manual. I've been looking into playing a few alts / alt specs recently and it got me thinking of how I first learnt to play my tankadin, and it really wasn't one guide or resource but several. So I thought I'd share a few of my favourites.

http://www.tankadin.com/forum/index.php
This is quite a small community but very friendly and helpful, and usually happy to give helpful answers to even the most specific questions.

http://maintankadin.failsafedesign.com/forum/index.php
This is a much larger tankadin community, with lots of useful information. Probably the best source for theory craft and numbers. This is the home of the Theck after all. The only reason I wouldn't put this as my number one resource is that there is a LOT of information and most of it is aimed at cutting edge progression raiders meaning it can be pretty overwhelming for a beginner.

There are the more general resources of Elitist Jerks, Tank Spot, Wowwiki and wowpedia. These are full of gems of knowledge. But the wikis are a bit out of date, the playerbase is in a bit of a Cataclysm funk I think. And the other two are again quite overwhelming for beginners.